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Unreal Engine C++ API Reference > Editor > SkeletonEditor > ISkeletonTreeItem
- ISkeletonTreeItem::GetFilteredChildren()
- FSkeletonTreeItem::GetFilteredChildren()
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTreeItem.h |
Include | #include "ISkeletonTreeItem.h" |
TArray< TSharedPtr< ISkeletonTreeItem > > & GetFilteredChildren&40;&41;
Remarks
The filtered array of children for this item