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Unreal Engine C++ API Reference > Editor > SkeletonEditor > ISkeletonTree
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/ISkeletonTree.h |
Include | #include "ISkeletonTree.h" |
void DuplicateAndSelectSocket
(
const FSelectedSocketInfo & SocketInfoToDuplicate,
const FName & NewParentBoneName
)
Remarks
Duplicate the socket and select it