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Unreal Engine C++ API Reference > Editor > SkeletonEditor > IEditableSkeleton
References
Module | SkeletonEditor |
Header | /Engine/Source/Editor/SkeletonEditor/Public/IEditableSkeleton.h |
Include | #include "IEditableSkeleton.h" |
USkeletalMeshSocket * DuplicateSocket
(
const struct FSelectedSocketInfo & SocketInfoToDuplicate,
const FName & NewParentBoneName,
USkeletalMesh * InSkeletalMesh
)
Remarks
Handle drag-drop socket duplication