Navigation
API > API/Editor > API/Editor/SkeletonEditor > API/Editor/SkeletonEditor/FSkeletonTreeSelection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletonTreeSelection
(
TArray< TSharedPtr< ISkeletonTreeItem > >& InSelectedItems |
SkeletonTreeSelection.h | ||
FSkeletonTreeSelection
(
const TArrayView< TSharedPtr< ISkeletonTreeItem > >& InSelectedItems |
SkeletonTreeSelection.h |
FSkeletonTreeSelection(TArray< TSharedPtr< ISkeletonTreeItem > > &)
| Name | FSkeletonTreeSelection |
| Type | function |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h |
| Include Path | #include "SkeletonTreeSelection.h" |
FSkeletonTreeSelection
(
TArray< TSharedPtr< ISkeletonTreeItem > > & InSelectedItems
)
FSkeletonTreeSelection(const TArrayView< TSharedPtr< ISkeletonTreeItem > > &)
| Name | FSkeletonTreeSelection |
| Type | function |
| Header File | /Engine/Source/Editor/SkeletonEditor/Public/SkeletonTreeSelection.h |
| Include Path | #include "SkeletonTreeSelection.h" |
FSkeletonTreeSelection
(
const TArrayView< TSharedPtr< ISkeletonTreeItem > > & InSelectedItems
)