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API > API/Editor > API/Editor/SerializedRecorderInterface > API/Editor/SerializedRecorderInterface/TMovieSceneSerializer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable< FPropertyFileHeader, FPropertyFileHeader > * Runnable () |
== Template Statics Defined | ||
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable< FTransformFileHeader, FSerializedTransform > * Runnable () |
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SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable< FAnimationFileHeader, FSerializedAnimation > * Runnable () |
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SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable< FSpawnFileHeader, FSpawnProperty > * Runnable () |
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SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable< FManifestFileHeader, FManifestProperty > * Runnable () |
External Tempplate statics. Need to define here due to linkage issues | ||
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable< FActorFileHeader, FActorProperty > * Runnable () |
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SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable< FSerializedTypeFileHeader, FSerializedTypeFileHeader > * Runnable () |
Runnable()
Description
== Template Statics Defined
| Name | Runnable |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp |
| Include Path | #include "MovieSceneSectionSerialization.cpp" |
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable < FPropertyFileHeader , FPropertyFileHeader > * Runnable()
Runnable()
| Name | Runnable |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp |
| Include Path | #include "MovieSceneSectionSerialization.cpp" |
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable < FTransformFileHeader , FSerializedTransform > * Runnable()
Runnable()
| Name | Runnable |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp |
| Include Path | #include "MovieSceneSectionSerialization.cpp" |
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable < FAnimationFileHeader , FSerializedAnimation > * Runnable()
Runnable()
| Name | Runnable |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp |
| Include Path | #include "MovieSceneSectionSerialization.cpp" |
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable < FSpawnFileHeader , FSpawnProperty > * Runnable()
Runnable()
Description
External Tempplate statics. Need to define here due to linkage issues
| Name | Runnable |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp |
| Include Path | #include "MovieSceneSectionSerialization.cpp" |
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable < FManifestFileHeader , FManifestProperty > * Runnable()
Runnable()
| Name | Runnable |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp |
| Include Path | #include "MovieSceneSectionSerialization.cpp" |
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable < FActorFileHeader , FActorProperty > * Runnable()
Runnable()
| Name | Runnable |
| Type | function |
| Header File | /Engine/Source/Editor/SerializedRecorderInterface/Private/MovieSceneSectionSerialization.cpp |
| Include Path | #include "MovieSceneSectionSerialization.cpp" |
SERIALIZEDRECORDERINTERFACE_APIFMovieSceneSerializerRunnable < FSerializedTypeFileHeader , FSerializedTypeFileHeader > * Runnable()