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Structure used to wrap up a range, and an optional animation target
| Name | FAnimatedRange |
| Type | struct |
| Header File | /Engine/Source/Editor/SequencerWidgets/Public/AnimatedRange.h |
| Include Path | #include "AnimatedRange.h" |
Syntax
struct FAnimatedRange : public TRange< double >
Inheritance Hierarchy
- TRange → FAnimatedRange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Default Construction | AnimatedRange.h | ||
FAnimatedRange
(
const TRange< double >& InRange |
Copy-construction from simple range | AnimatedRange.h | |
FAnimatedRange
(
double LowerBound, |
Construction from a lower and upper bound | AnimatedRange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimationTarget | TOptional< TRange< double > > | The animation target, if animating | AnimatedRange.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TRange< double > & GetAnimationTarget() |
Get the current animation target, or the whole view range when not animating | AnimatedRange.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TAttribute< TRange< double > > WrapAttribute
(
const TAttribute< FAnimatedRange >& InAttribute |
Helper function to wrap an attribute to an animated range with a non-animated one | AnimatedRange.h | |
static TAttribute< FAnimatedRange > WrapAttribute
(
const TAttribute< TRange< double > >& InAttribute |
Helper function to wrap an attribute to a non-animated range with an animated one | AnimatedRange.h |