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API > API/Editor > API/Editor/Sequencer > API/Editor/Sequencer/UMovieSceneKeyStructType
- UStruct::InitializeStruct()
- UScriptStruct::InitializeStruct()
- UMovieSceneKeyStructType::InitializeStruct()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
virtual void InitializeStruct
&40;
void &42; Dest,
int32 ArrayDim
&41; const
Remarks
Initialize a struct over uninitialized memory. This may be done by calling the native constructor or individually initializing properties
Parameters
Name | Description |
---|---|
Dest | Pointer to memory to initialize |
ArrayDim | Number of elements in the array |
Stride | Stride of the array, If this default (0), then we will pull the size from the struct |