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Unreal Engine C++ API Reference > Editor > Sequencer > UMovieSceneKeyStructType
- UStruct::InitializeStruct()
- UScriptStruct::InitializeStruct()
- UMovieSceneKeyStructType::InitializeStruct()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
virtual void InitializeStruct
(
void * InDest,
int32 ArrayDim
) const
Remarks
Initialize a struct over uninitialized memory. This may be done by calling the native constructor or individually initializing properties