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Unreal Engine C++ API Reference > Editor > Sequencer > UMovieSceneKeyStructType
- UStruct::DestroyStruct()
- UScriptStruct::DestroyStruct()
- UMovieSceneKeyStructType::DestroyStruct()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
virtual void DestroyStruct
(
void * Dest,
int32 ArrayDim
) const
Remarks
Destroy a struct in memory. This may be done by calling the native destructor or individually destroying properties