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Unreal Engine C++ API Reference > Editor > Sequencer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UField
- UStruct
- UScriptStruct
- UMovieSceneKeyStructType
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
Syntax
UCLASS ()
class UMovieSceneKeyStructType : public UScriptStruct
Remarks
Struct type that is generated from an FMovieSceneChannel type to create a single edit interface for a key/value pair
Variables
Type | Name | Description | |
---|---|---|---|
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TFieldPath< FStructProperty > | DestTimeProperty | The time property for this reflected struct, of type FFrameNumber |
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TFieldPath< FProperty > | DestValueProperty | The value property for this reflected struct, of the same type as SourceValuesProperty->Inner |
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TFieldPath< FArrayProperty > | SourceTimesProperty | The (external) source TArray |
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TFieldPath< FArrayProperty > | SourceValuesProperty | The (external) source TArray |
Constructors
Type | Name | Description | |
---|---|---|---|
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UMovieSceneKeyStructType
(
const FObjectInitializer& ObjInit |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsComplete () |
Check whether this generated struct is complete and ready to be used |
Overridden from UStruct
Type | Name | Description | |
---|---|---|---|
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void | DestroyStruct
(
void* Dest, |
Destroy a struct in memory. |
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void | InitializeStruct
(
void* InDest, |
Initialize a struct over uninitialized memory. |