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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencerChannelInterface
- ISequencerChannelInterface::PasteKeys_Raw()
- TSequencerChannelInterfaceCommon::PasteKeys_Raw()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h |
Include | #include "ISequencerChannelInterface.h" |
void PasteKeys_Raw
(
FMovieSceneChannel * Channel,
UMovieSceneSection * Section,
const FMovieSceneClipboardKeyTrack & KeyTrack,
const FMovieSceneClipboardEnvironment & SrcEnvironment,
const FSequencerPasteEnvironment & DstEnvironment,
TArray < FKeyHandle > & OutPastedKeys
) const
Remarks
Paste the specified key track into the specified channel
Parameters
Name | Description |
---|---|
Channel | The channel to copy from |
Section | The section that owns the channel |
KeyTrack | The source clipboard data to paste |
SrcEnvironment | The environment the source data was copied from |
DstEnvironment | The environment we're pasting into |
OutPastedKeys | Array to receive key handles for any pasted keys |