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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencerChannelInterface
- ISequencerChannelInterface::ExtendSidebarMenu_Raw()
- TSequencerChannelInterfaceCommon::ExtendSidebarMenu_Raw()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h |
Include | #include "ISequencerChannelInterface.h" |
TSharedPtr < ISidebarChannelExtension > ExtendSidebarMenu_Raw
(
FMenuBuilder & MenuBuilder,
TSharedPtr < FExtender > InMenuExtender,
TArrayView < const FMovieSceneChannelHandle > InChannels,
const TArray < TWeakObjectPtr < UMovieSceneSection > > & InWeakSections,
TWeakPtr < ISequencer > InWeakSequencer
) const
Remarks
Extend the section sidebar menu
Parameters
Name | Description |
---|---|
MenuBuilder | The menu builder used to create this context menu |
InMenuExtender | The menu extender to use |
InChannels | Array of type specific channels that exist in the selected sections |
InWeakSections | Array of sections being shown on the context menu |
InWeakSequencer | The currently active sequencer |