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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencerChannelInterface
- ISequencerChannelInterface::ExtendKeyMenu_Raw()
- TSequencerChannelInterfaceCommon::ExtendKeyMenu_Raw()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h |
Include | #include "ISequencerChannelInterface.h" |
void ExtendKeyMenu_Raw
(
FMenuBuilder & MenuBuilder,
TSharedPtr < FExtender > MenuExtender,
TArrayView < const FExtendKeyMenuParams > Parameters,
TWeakPtr < ISequencer > InSequencer
) const
Remarks
Extend the key context menu
Parameters
Name | Description |
---|---|
MenuBuilder | The menu builder used to create this context menu |
Channels | Array of channels and handles that are being shown in the context menu |
InSequencer | The currently active sequencer |