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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencerChannelInterface
- ISequencerChannelInterface::DrawKeys_Raw()
- TSequencerChannelInterfaceCommon::DrawKeys_Raw()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h |
Include | #include "ISequencerChannelInterface.h" |
void DrawKeys_Raw
(
FMovieSceneChannel * Channel,
TArrayView < const FKeyHandle > InKeyHandles,
const UMovieSceneSection * InOwner,
TArrayView < FKeyDrawParams > OutKeyDrawParams
) const
Remarks
Gather information on how to draw the specified keys
Parameters
Name | Description |
---|---|
Channel | The channel to query |
InKeyHandles | Array of handles to duplicate |
InOwner | The section that owns the channel |
OutKeyDrawParams | Pre-sized array to receive key draw parameters. Invalid key handles will not be assigned to this array. Must match size of InKeyHandles. |