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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencerChannelInterface
- ISequencerChannelInterface::DrawExtra_Raw()
- TSequencerChannelInterfaceCommon::DrawExtra_Raw()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h |
Include | #include "ISequencerChannelInterface.h" |
int32 DrawExtra_Raw
(
FMovieSceneChannel * InChannel,
const UMovieSceneSection * InOwner,
const FSequencerChannelPaintArgs & PaintArgs,
int32 LayerId
) const
Remarks
Draw additional content in addition to keys for a particular channel The new slate layer ID for subsequent elements to paint onto
Parameters
Name | Description |
---|---|
InChannel | The channel to draw extra display information for |
InOwner | The owning movie scene section for this channel |
PaintArgs | Paint arguments containing the draw element list, time-to-pixel converter and other structures |
LayerId | The slate layer to paint onto |