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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencerChannelInterface
- ISequencerChannelInterface::CopyKeys_Raw()
- TSequencerChannelInterfaceCommon::CopyKeys_Raw()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerChannelInterface.h |
Include | #include "ISequencerChannelInterface.h" |
void CopyKeys_Raw
(
FMovieSceneChannel * Channel,
const UMovieSceneSection * Section,
FName KeyAreaName,
FMovieSceneClipboardBuilder & ClipboardBuilder,
TArrayView < const FKeyHandle > KeyMask
) const
Remarks
Copy all the keys specified in KeyMask to the specified clipboard
Parameters
Name | Description |
---|---|
Channel | The channel to copy from |
Section | The section that owns the channel |
KeyAreaName | The name of the key area |
ClipboardBuilder | The structure responsible for building clipboard information for each key |
KeyMask | A specific set of keys to copy |