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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include | #include "ISequencer.h" |
void SnapToClosestPlaybackSpeed()
Remarks
Snaps to the closest available speed to the current one. Useful when external systems update the available speeds so the current speed is no longer valid.