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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencer > SelectByChannels
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include | #include "ISequencer.h" |
void SelectByChannels
(
UMovieSceneSection * Section,
const TArray < FName > & InChannelNames,
bool bSelectParentInstead,
bool bSelect
)
Remarks
Selects the nodes that relate to the specified channels