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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include | #include "ISequencer.h" |
FOnMovieSceneBindingsPasted & OnMovieSceneBindingsPasted()
Remarks
Gets a multicast delegate which is executed whenever bindings are pasted.