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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include | #include "ISequencer.h" |
FGuid GetHandleToObject
(
UObject * Object,
bool bCreateHandleIfMissing,
const FName & CreatedFolderName
)
Remarks
Gets a handle to runtime information about the object being manipulated by a movie scene The handle to the object.
Parameters
Name | Description |
---|---|
Object | The object to get a handle for. |
bCreateHandleIfMissing | Create a handle if it doesn't exist. |
CreatedFolderName | The name of the folder to place the created objects in (if bCreateHandleIfMissing is true). |