Navigation
Unreal Engine C++ API Reference > Editor > Sequencer > ISequencer
Type
typedef TBaseDelegate_NoParams< bool > FOnGetIsRecording
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include | #include "ISequencer.h" |
Remarks
A delegate which will determine whether there is a recording in progress