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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencer
Type
typedef TBaseDelegate_OneParam< bool, const FMovieSceneBinding & > FOnGetIsBindingVisible
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include | #include "ISequencer.h" |
Remarks
A delegate which will determine whether a binding should be visible in the tree.