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Unreal Engine C++ API Reference > Editor > Sequencer > ISequencer
Type
typedef TBaseDelegate_TwoParams< bool, ACameraActor *, FGuid > FOnCameraAddedToSequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencer.h |
Include | #include "ISequencer.h" |
Remarks
A delegate which will can be used in response to a camera being added to the sequence. If true, the default behavior of locking the camera to the viewport and adding a camera cut will be executed