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Unreal Engine C++ API Reference > Editor > Sequencer > ISectionLayoutBuilder
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h |
Include | #include "ISectionLayoutBuilder.h" |
void SetTopLevelChannel
(
const FMovieSceneChannelHandle & Channel,
TFunction < TSharedPtr < UE::Sequencer::FChannelModel >, const UE::Sequencer::FSectionModel &, const FMovieSceneChannelHandle &)> OptionalFactory
)
Remarks
Sets the section as a key area itself
Parameters
Name | Description |
---|---|
Channel | The channel that is to be assigned as the top level channel for this section |