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API > API/Editor > API/Editor/Sequencer
Builds an inner layout for a section
| Name | ISectionLayoutBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISectionLayoutBuilder.h |
| Include Path | #include "ISectionLayoutBuilder.h" |
Syntax
class ISectionLayoutBuilder
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ISectionLayoutBuilder() |
ISectionLayoutBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddChannel
(
const FMovieSceneChannelHandle& Channel, |
Adds a channel onto the layout. | ISectionLayoutBuilder.h | |
void PopCategory() |
Pops a category off the stack | ISectionLayoutBuilder.h | |
void PushCategory
(
FName CategoryName, |
Pushes a new category onto the layout. | ISectionLayoutBuilder.h | |
void SetTopLevelChannel
(
const FMovieSceneChannelHandle& Channel, |
Sets the section as a key area itself | ISectionLayoutBuilder.h |