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Unreal Engine C++ API Reference > Editor > Sequencer > IKeyArea
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h |
Include | #include "IKeyArea.h" |
Source | /Engine/Source/Editor/Sequencer/Private/IKeyArea.cpp |
void Reinitialize
(
TWeakPtr < ISequencerSection > InSection,
FMovieSceneChannelHandle InChannel
)
Remarks
Reinitialize this key area with a new channel
Parameters
Name | Description |
---|---|
InSection | The section that owns the channel that this key area represents |
InChannel | Handle to the channel this key area represents |