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Unreal Engine C++ API Reference > Editor > Sequencer > IKeyArea
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h |
Include | #include "IKeyArea.h" |
Source | /Engine/Source/Editor/Sequencer/Private/IKeyArea.cpp |
int32 DrawExtra
(
const FSequencerChannelPaintArgs & PaintArgs,
int32 LayerId
) const
Remarks
Draw additional content in addition to keys for a particular IKeyArea The new slate layer ID for subsequent elements to paint onto
Parameters
Name | Description |
---|---|
PaintArgs | Paint arguments containing the draw element list, time-to-pixel converter and other structures |
LayerId | The slate layer to paint onto |