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Unreal Engine C++ API Reference > Editor > Sequencer > IKeyArea
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/IKeyArea.h |
Include | #include "IKeyArea.h" |
Source | /Engine/Source/Editor/Sequencer/Private/IKeyArea.cpp |
FKeyHandle AddOrUpdateKey
(
FFrameNumber Time,
const FGuid & ObjectBindingID,
ISequencer & InSequencer
)
Remarks
Add a key at the specified time with the current value of the channel, updating an existing key if possible A handle to the key that was added or updated
Parameters
Name | Description |
---|---|
Time | The time at which a key should be added (or updated) |
ObjectBindingID | The object binding ID this key area's track is bound to |
InSequencer | The currently active sequencer |