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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerUtilities
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h |
Include | #include "SequencerUtilities.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerUtilities.cpp |
static void RemoveActorsFromBinding
(
TSharedRef < ISequencer > Sequencer,
const TArray < AActor * > & Actors,
const FMovieSceneBindingProxy & ObjectBinding
)