Navigation
Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerTimeSliderController
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h |
Include | #include "SequencerTimeSliderController.h" |
bool HitTestMark
(
const FGeometry & AllottedGeometry,
const FScrubRangeToScreen & RangeToScreen,
float HitPixel,
bool bTestLabelBox,
int32 * OutMarkIndex,
FFrameNumber * OutMarkFrameNumber
) const
Remarks
Hit test marks The mark index hit