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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerTimeSliderController
- ITimeSliderController::GetSelectionRange()
- FSequencerTimeSliderController::GetSelectionRange()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h |
Include | #include "SequencerTimeSliderController.h" |
virtual TRange < FFrameNumber > GetSelectionRange() const
Remarks
Get the selection range