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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerTimeSliderController
- ITimeSliderController::GetPlaybackStatus()
- FSequencerTimeSliderController::GetPlaybackStatus()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h |
Include | #include "SequencerTimeSliderController.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerTimeSliderController.cpp |
virtual ETimeSliderPlaybackStatus GetPlaybackStatus() const
Remarks
Get the playback status for the controller, by default it is ETimeSliderPlaybackStatus::Stopped