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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerTimeSliderController
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h |
Include | #include "SequencerTimeSliderController.h" |
Syntax
struct FScrubRangeToScreen
Remarks
Utility struct for converting between scrub range space and local/absolute screen space
Variables
Type | Name | Description | |
---|---|---|---|
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float | PixelsPerInput | |
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double | ViewStart |
Constructors
Type | Name | Description | |
---|---|---|---|
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FScrubRangeToScreen
(
const TRange< double >& InViewInput, |
Functions
Type | Name | Description | |
---|---|---|---|
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float | InputToLocalX
(
double Input |
Curve Input domain -> local Widget Space |
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double | LocalDeltaXToDeltaInput
(
float ScreenDeltaX |
Local Widget Space -> Curve Input domain. |
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double | LocalXToInput
(
float ScreenX |
Local Widget Space -> Curve Input domain. |