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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerTimeSliderController
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerTimeSliderController.h |
Include | #include "SequencerTimeSliderController.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerTimeSliderController.cpp |
int32 DrawPlaybackRange
(
const FGeometry & AllottedGeometry,
const FSlateRect & MyCullingRect,
FSlateWindowElementList & OutDrawElements,
int32 LayerId,
const FScrubRangeToScreen & RangeToScreen,
const FPaintPlaybackRangeArgs & Args
) const
Remarks
Draw the playback range. the new layer ID