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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerSection
- ISequencerSection::DilateSection()
- FSequencerSection::DilateSection()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerSection.h |
Include | #include "ISequencerSection.h" |
virtual void DilateSection
(
const TRange < FFrameNumber > & NewRange,
float DilationFactor
)
Remarks
New Range that's set as we Dilate
Parameters
Name | Description |
---|---|
NewRange | The NewRange. |
DilationFactor | The factor we have dilated from the beginning of the drag |