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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerPasteEnvironment
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h |
Include | #include "SequencerClipboardReconciler.h" |
void ReportPastedKey
(
FKeyHandle KeyHandle,
TSharedPtr < UE::Sequencer::FChannelModel > ChannelModel
) const