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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerKeyStructGenerator
- FGCObject::GetReferencerName()
- FSequencerKeyStructGenerator::GetReferencerName()
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
virtual FString GetReferencerName() const
Remarks
Overload this method to report a name for your referencer