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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerKeyStructGenerator
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
UMovieSceneKeyStructType * DefaultInstanceGeneratedStruct
(
UScriptStruct * ChannelType
)
Remarks
Create a new generated key struct by reflecting array properties with 'KeyTimes' and 'KeyValues' meta-data A valid pointer to a UMovieSceneKeyStructType struct type, or nullptr if one could not be found or allocated
Parameters
Name | Description |
---|---|
ChannelType | The struct type of the channel (normally retrieved through StaticStruct()) |