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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerKeyStructGenerator
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
TSharedPtr < FStructOnScope > CreateInitialStructInstance
(
const void * SourceChannel,
UMovieSceneKeyStructType * GeneratedStructType,
int32 InitialKeyIndex
)
Remarks
Create a new struct instance populated with the time and value for the specified key index, but no OnPropertyChangedEvent initialized.