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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerKeyStructGenerator
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
template<typename ChannelType>
static void CopyInstanceToKey
(
const TMovieSceneChannelHandle < ChannelType > & DestChannelHandle,
FKeyHandle DestHandle,
FStructOnScope * SourceInstance
)
Remarks
Applies reflected values from the key struct instance back into the channel, called on user-interaction with the edit instance