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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerKeyStructGenerator > AllocateNewKeyStruct
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
static UMovieSceneKeyStructType * AllocateNewKeyStruct()
Remarks
Allocate a brand new, empty key struct type. Must be fully completed and finalized with FinalizeNewKeyStruct