Navigation
Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerKeyStructGenerator
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyStructGenerator.h |
Include | #include "SequencerKeyStructGenerator.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerKeyStructGenerator.cpp |
void AddGeneratedStruct
(
FName InstancedStructName,
UMovieSceneKeyStructType * Struct
)
Remarks
Add the specified struct to this manager with the specified unique name, explicitly keeping it alive through AddReferencedObjects.
Parameters
Name | Description |
---|---|
InstancedStructName | A unique name to associate with this struct, potentially for later retrieval. May include a specific property postfix such as an object or enum type for dynamic channels. |
GeneratedStruct | The generated struct to associate with the name |