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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerKeyCollectionSignature
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h |
Include | #include "SequencerKeyCollection.h" |
const TMap < FGuid , TRange < FFrameNumber > > & GetSectionBounds() const
Remarks
Access the map of signatures to section bounds that this signature was generated for