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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h |
Include | #include "SequencerKeyCollection.h" |
Syntax
struct FSequencerKeyCollectionSignature
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FSequencerKeyCollectionSignature | FromNodeRecursive
(
TSharedRef< FViewModel > InNode, |
Initialize this key collection from the specified node and section index. |
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FSequencerKeyCollectionSignature | FromNodes
(
const TArray< TSharedRef< FViewModel > >& InNodes, |
Initialize this key collection from the specified nodes. |
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FSequencerKeyCollectionSignature | FromNodesRecursive
(
const TArray< TSharedRef< FViewModel > >& InNodes, |
Initialize this key collection from the specified nodes. Gathers keys from all child nodes. |
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FFrameNumber | Access duplicate threshold that this signature was generated for | |
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const TMap< TSharedRef< IKeyArea >, FGuid > & | GetKeyAreas () |
Access the map of keyareas and signatures this signature was generated for |
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const TMap< FGuid, TRange< FFrameNumber > > & | Access the map of signatures to section bounds that this signature was generated for |
Typedefs
Name | Description |
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FViewModel |