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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerKeyCollection.h |
Include | #include "SequencerKeyCollection.h" |
Syntax
class FSequencerKeyCollection
Remarks
A collection of keys gathered recursively from a particular node or nodes
Functions
Type | Name | Description | |
---|---|---|---|
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TOptional< FFrameNumber > | FindFirstKeyInRange
(
const TRange< FFrameNumber >& Range, |
Search forwards or backwards for the first key within the specified range |
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TOptional< FFrameNumber > | FindFirstSectionKeyInRange
(
const TRange< FFrameNumber >& Range, |
|
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TArrayView< const FFrameNumber > | GetKeysInRange
(
const TRange< FFrameNumber >& Range, |
Get a view of all key times that reside within the specified range |
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TOptional< FFrameNumber > | GetNextKey
(
FFrameNumber FrameNumber, |
Search forwards or backwards for the next key from the specified frame number |
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TOptional< FFrameNumber > | GetNextSectionKey
(
FFrameNumber FrameNumber, |
|
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TArrayView< const FFrameNumber > | GetSectionKeysInRange
(
const TRange< FFrameNumber >& Range |
|
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const FSequencerKeyCollectionSignature & | GetSignature () |
Access the signature this collection was generated with |
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bool | Update
(
const FSequencerKeyCollectionSignature& InSignature |
Update this key collection using the specified signature |