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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h |
Include | #include "ISequencerModule.h" |
Syntax
struct FSequencerInitParams
Remarks
Sequencer initialization parameters.
Variables
Type | Name | Description | |
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bool | bEditWithinLevelEditor | Whether or not sequencer should be edited within the level editor |
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TAttribute< TArray< UObject * > > | EventContexts | Accessor for event contexts |
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FSequencerHostCapabilities | HostCapabilities | Immutable capability set specified when our instance is created. |
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TAttribute< IMovieScenePlaybackClient * > | PlaybackClient | Accessor for playback client |
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TAttribute< UObject * > | PlaybackContext | Accessor for playback context |
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UMovieSceneSequence * | RootSequence | The root movie scene sequence being edited. |
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TSharedPtr< FMovieSceneSpawnRegister > | SpawnRegister | Domain-specific spawn register for the movie scene |
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TSharedPtr< IToolkitHost > | ToolkitHost | The asset editor created for this (if any) |
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FSequencerViewParams | ViewParams | View parameters |
Constructors
Type | Name | Description | |
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