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API > API/Editor > API/Editor/Sequencer
Sequencer initialization parameters.
| Name | FSequencerInitParams |
| Type | struct |
| Header File | /Engine/Source/Editor/Sequencer/Public/ISequencerModule.h |
| Include Path | #include "ISequencerModule.h" |
Syntax
struct FSequencerInitParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequencerInitParams() |
ISequencerModule.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEditWithinLevelEditor | bool | Whether or not sequencer should be edited within the level editor | ISequencerModule.h | |
| EventContexts | TAttribute< TArray< UObject * > > | Accessor for event contexts | ISequencerModule.h | |
| HostCapabilities | FSequencerHostCapabilities | Immutable capability set specified when our instance is created. | ISequencerModule.h | |
| PlaybackClient | TAttribute< IMovieScenePlaybackClient * > | Accessor for playback client | ISequencerModule.h | |
| PlaybackContext | TAttribute< UObject * > | Accessor for playback context | ISequencerModule.h | |
| RootSequence | UMovieSceneSequence * | The root movie scene sequence being edited. | ISequencerModule.h | |
| SpawnRegister | TSharedPtr< FMovieSceneSpawnRegister > | Domain-specific spawn register for the movie scene | ISequencerModule.h | |
| ToolkitHost | TSharedPtr< IToolkitHost > | The asset editor created for this (if any) | ISequencerModule.h | |
| ViewParams | FSequencerViewParams | View parameters | ISequencerModule.h |