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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerCustomizationManager
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h |
Include | #include "SequencerCustomizationManager.h" |
Source | /Engine/Source/Editor/Sequencer/Private/SequencerCustomizationManager.cpp |
bool NeedsCustomizationChange
(
const UMovieSceneSequence * OldFocusedSequence,
const UMovieSceneSequence * NewFocusedSequence
) const
Remarks
Determines whether the new edited sequence requires changing the customizations.