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Unreal Engine C++ API Reference > Editor > Sequencer > FSequencerCustomizationBuilder
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h |
Include | #include "SequencerCustomizationManager.h" |
ISequencer & GetSequencer() const
Remarks
Gets the sequencer that we are customizing. Customizations can hold on to this reference.