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Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h |
Include | #include "SequencerCustomizationManager.h" |
Syntax
class FSequencerCustomizationBuilder
Remarks
Class to pass to ISequencerCustomization for building a customization.
Constructors
Type | Name | Description | |
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FSequencerCustomizationBuilder
(
ISequencer& InSequencer, |
Functions
Type | Name | Description | |
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void | AddCustomization
(
const FSequencerCustomizationInfo& Customization |
Adds a new customization for the current sequence. |
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const TArray< FSequencerCustomizationInfo > & | Gets the already registered customizations. | |
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UMovieSceneSequence & | Gets the sequence that is currently edited. Customizations can hold on to this reference. | |
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ISequencer & | GetSequencer () |
Gets the sequencer that we are customizing. Customizations can hold on to this reference. |