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Class to pass to ISequencerCustomization for building a customization.
| Name | FSequencerCustomizationBuilder |
| Type | class |
| Header File | /Engine/Source/Editor/Sequencer/Public/SequencerCustomizationManager.h |
| Include Path | #include "SequencerCustomizationManager.h" |
Syntax
class FSequencerCustomizationBuilder
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequencerCustomizationBuilder
(
ISequencer& InSequencer, |
SequencerCustomizationManager.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Customizations | TArray< FSequencerCustomizationInfo > | SequencerCustomizationManager.h | ||
| FocusedSequence | UMovieSceneSequence & | SequencerCustomizationManager.h | ||
| Sequencer | ISequencer & | SequencerCustomizationManager.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddCustomization
(
const FSequencerCustomizationInfo& Customization |
Adds a new customization for the current sequence. | SequencerCustomizationManager.h | |
const TArray< FSequencerCustomizationInfo > & GetCustomizations() |
Gets the already registered customizations. | SequencerCustomizationManager.h | |
UMovieSceneSequence & GetFocusedSequence() |
Gets the sequence that is currently edited. Customizations can hold on to this reference. | SequencerCustomizationManager.h | |
ISequencer & GetSequencer() |
Gets the sequencer that we are customizing. Customizations can hold on to this reference. | SequencerCustomizationManager.h |