Navigation
Unreal Engine C++ API Reference > Editor > Sequencer
References
Module | Sequencer |
Header | /Engine/Source/Editor/Sequencer/Public/SequencerClipboardReconciler.h |
Include | #include "SequencerClipboardReconciler.h" |
Syntax
class FSequencerClipboardReconciler
Remarks
Class responsible for reconciling copied key-tracks to a set of paste destinations Reconciler should be populated with all pasted destinations (sets of keyareas grouped together), before reconciling and pasting the clipboard with the reconciled result.
Comparable track types can be associated by name using AddTrackAlias
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
FSequencerClipboardReconciler
(
TSharedRef< const FMovieSceneClipboard > InClipboard |
Construction from existing clipboard data |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
FSequencerClipboardPasteGroup | Add a new paste destination (to consist of one or more key areas) | |
![]() ![]() |
void | AddTrackAlias
(
FName Alias1, |
Add a rule specifying that 2 names should be considered synonymous when reconciling |
![]() ![]() |
bool | CanAutoPaste () |
Check if this reconciler can auto paste (that is to say that there are some exact matches for this reconciler) |
![]() |
bool | Paste
(
const FSequencerPasteEnvironment& PasteEnvironment |
Perform the paste using the specified environment |
![]() |
bool | Reconcile () |
Attempt to reconcile the source clipboard data to the current paste destinations |
Constants
Name | Description |
---|---|
KeyAreaAliases | Static map of synonyms for a given key area name |